
#Minecraft minechem polytool trial#
I can recommend playing around with the trial version to see if you can get a result you are happy with. You might have to play with the settings of the different functions and be mindful of how many meshes and materials you include to hit your desired level of quality. As with any automated system, your results may vary depending on your situation.Preset editor to make and save your own optimization presets.Built-in optimization presets for specific use cases like VRChat Quest avatars.Preserves armatures, blendshapes, animations, UVs, and skinning.Material merging with automatic texture atlassing.Merging both skinned and static meshes into a single mesh (automatic skinning for static meshes, too!).Automatic mesh decimation/simplification (Using a highly custom version of UnityMeshSimplifier).The avatars used in the demos are the Leggy, Rexouium, Canis, and Nardo. It was originally created to optimize VRChat avatars but works for many different optimization jobs inside Unity.įeel free to join our Discord server to participate in our community of avatar owners and get additional support!

It makes optimizing models quite simple for those who value a quick and easy solution. Polytool is a Unity package that helps you with optimizing your models, right inside Unity!
